untailed: (poof)
Milla Silent-Death ([personal profile] untailed) wrote2018-10-28 10:17 pm

zhautas app.

PLAYER PROFILE
Player name: Kira
Age: 30.
Contact: [plurk.com profile] narwa
Characters currently in-game: N/A
Triggers/Fears/Squicks: Eye and teeth related gore.

Character Motivation: Silent-Death has at her most recent canon point been captured by what amounts to the evil version of her species. To her knowledge, everyone in her pack has been captured as well or killed, so she sees no hope of getting out of this situation. To the best of her knowledge, they'll try to turn her into one of them. She doesn't fully understand everything the offer that brings her to Zhautas included, but everything would be better than potentially being turned into the enemy that she used to fight and hate.

VOLUNTEER PROFILE

Name: Milla Silent-Death
Age: Physical/Mental age: 24; Chronological age: 18
Physical Appearance: Here. In wolf form, she has green and red fur and lacks a tail.
Point in Timeline: After getting captured by Black Spiral Dancers.

World Description: Silent-Death's world is much like ours, just that unbeknownst to most regular humans, all kinds of supernatural creatures exist, including but not limited to vampires, fae, shapeshifters, etc. Among them are werewolves, called Garou.

This world exists of multiple planes. There is the Tellurian, our physical world, but also various other planes, which to Garou conceptualise as various spirit planes, some more akin to the Tellurian, some less. Garou, being half spirit and half physical being, need access to both to stay sane, but in turn also can move in both like natives.

Garou are organised in: Septs, local political entities centred around Caerns and the places where Garou who cannot be raised elsewhere (read: metis like Silent) usually grow up. Tribes, which are something like Garou ethnicities; Silent's tribe is unusual for having only wolf-born members (and the odd metis). And lastly there are packs, the smallest units, consisting of between two and ten Garou who spend much time together. Packs are action-oriented and usually have an express purpose, which can be very specific or very broad.

The overarching purpose of all Garou is to protect Gaia, the earth, and fight the Wyrm. The only tribe that is different are the Black Spiral Dancers, the "fallen" tribe, who serve the Wyrm.

Garou can be born from humans, wolves, or Garou parents. Garou born from at least one human or wolf parent grow up as wolves/humans and only enter Garou society as older teenagers after they first change. Those born from two Garou are called metis. As their birth is a result of a breach of Garou Law, their very existence is frowned upon, and as they're born in the werewolf war form, they grow up among Garou.

Silent-Death's tribe punishes the parents, not the children, but doesn't make allowances for people living in Garou society who are children, not adults or older teenagers, so metis only survive if they can keep up with the adults from a very young age.


History/Background:
> Born in a Red Talon Sept in Northern Finland. Grew up there, managed to survive which meant that she had to learn as a very young child to keep up with the adults.
> First change. Slowly acquired some respect, but remained locked into the social bottom of her Sept and was never asked to join a pack.
> After a while, a pack that had a member who was also a metis passed through her Sept, and she did her best to try and impress them, vaguely hoping that they would accept her even though most of them were very different from anything she'd ever known. They left without her, but later returned and asked her to join them. She accepted.
> She followed the pack to their home in Germany and in the following years had to learn to tolerate the proximity of humans and how to in a pinch deal with their cities. She also started living in what accounted to the extended backyard of a household that included some of her pack but also mages, which is relevant because it got the pack involved in some shenanigans that also included mages, and that's how Silent-Death's fur ended up green about a month ago. She is not happy about this, but so far nothing and nobody has been able to fix it.
> A short while ago an important object got stolen from the Sept the pack belonged to, and the pack went to try and retrieve it. In the process they ended up in a battle with a bunch of Black Spiral Dancers in which they were severely outnumbered and also in their territory. They lost, and to Silent-Death's best knowledge nobody escaped.


Noteworthy Positive Characteristics:

> Silent-Death is, more than anything, persevering. She survived childhood, for which she had to somehow keep up with adults despite lacking many of their abilities and resources. She can tolerate a lot of circumstances that she hates - she has been living in surroundings that she hates for years with only short periods of respite when they travelled to far away places that she liked better. She can derive emotional and mental strength from small things and let them power her through a lot.

> Continuing from there, she will always try to make the best of her situation and bring herself forward in life no matter how hard it is. This especially shows in her decision to go with a pack she barely knew to a place that she didn't know at all, just because it would make her part of a pack and thus give her a chance of advancing in life.

> She is loyal. To causes, to concepts, to people - if she's decided on caring about someone or something, she will do her best by them and rather die than betray them. She can soften ideological lines enough to survive, like setting aside her issues with civilization enough to live nearby one if that's where her pack is, but that won't make her budge. It's more of a "bend, don't break" thing.

> She's reliable unless emotions or ideology get in her way - if she says that she will do something, like wait outside until someone returns, then she will do so even if she gets attacked for not moving.


Noteworthy Negative Characteristics:

> She has a hard time letting go of concepts, ideology or similar things, and of some she just won't let go no matter what. That can make her rather prejudiced. She will, for example, not let go of the notion that humans are fundamentally a blight and need to be wiped from the face of the earth for Earth to survive, despite having lived with people who do not share that belief for a while now.

> Due to having been brought up by a werewolf tribe that conceptualises itself as a wolf tribe, and having spent her childhood in war form, which is the most aggressive and least prone to calm thinking of the werewolf form, she isn't very good at abstract thinking, can't read and write, can't conceptualise numbers and basic math, and also refuses to make a point of getting better at any of these. She can read and write glyphs, werewolf signs, but they don't count as reading and writing.

> She has a pretty low self-esteem, partly because growing up she was always worse than everyone else at almost all things, and her just not being old enough to be better at those things wasn't factored in by anyone, including herself. Her upbringing also instilled in her the belief in everyone having a place in life and social mobility only being allowed in certain agreed-upon ways, and the place she belongs in is at the bottom of most hierarchies. This primarily shows in her not putting herself forward when things, no matter if items, social positions, or other desirable things are distributed, because she doesn't think that she deserves them over others who might want them, but it can also show in her turning aggressive if someone tries to tell her that she has more worth - it just makes her feel like she's being mocked.

> She will refuse to engage with things that she considers pointless and might even discard items she is given by others but considers pointless or bad, like throwing away a mobile phone a packmate got her so she could call him if they got separated during a visit in town.


Powers/Abilities:
> Shapeshifting in five forms: Wolf, giant wolf, war form (her native form, a huge bipedal wolfmonster), furry human, human. The forms bring different physical and mental attribute values - she's much stronger and less chill in war form, fastest on long distances in wolf and best at abstract thinking in human form. She can only speak human languages in the last three forms, and only communicate with wolves in the former three.
> She can step sideways, that is, enter the spirit world and become a part of it. It works better when there is a reflective surface that he can concentrate on. She can communicate and physically interact with spirits. What I feel needs to be nerfed is her need to regularly enter the spirit world and be at a certain level of proximity to Earth's Moon entity. I'll follow Kenzie-mun's example and say that this will simply from time to time give her unexpected mood swings, make an ability have unexpected results, and so on.
> Accelerated healing rate (one level of damage per 3 seconds), but also vulnerability to silver. Wounds that count as aggravated damage (fire, silver, werewolf/vampire fangs, etc) have to heal normally. Under certain circumstances, she can survive lethal wounds.
> Under certain circumstances, she can be super fast.
> If she loses control during a fight, she loses it badly, fighting friend and foe until she or everyone else is dead, running away madly, or in the worst case scenario abandoning the fight to rape the fallen.
> At the beginning of a battle, she can attack before anyone else manages to do anything.
> She can turn her anger into a power that she can then use to for example make herself faster.
> She can sense manifestations of the Wyrm, even in traces.
> She can lick wounds inflicted by her and they'll change to look like stabbing wounds, and any hair, saliva, blood, or other physical evidence of her disappears, too. This works no matter how large the wound is.

> She is excellent at wilderness survival.
> She is fluent in in Garou, Wolf, German and DGS, speaks sufficient Finnish and can survive in English and Russian. She can read and write glyphs, werewolf pictorial communication.


Character Fears:
Well, pretty much the worst thing just happened - she just lost her pack. This tangents two fears:
> Losing those that she feels she should keep safe
> Losing what assigns her a place in life.
Furthermore:
> Technology puts her on edge. She doesn't strictly fear all of it, but she certainly distrusts it to a high degree and has sometimes unreasonable worries about what it might do.
> Losing her physical abilities. They are not only what keep her alive and let her survive childhood (she survived despite being a metis specifically because her disability didn't impact her physical fitness much), they are also instrumental to fulfilling her purpose as a Ahroun.
Personal Item: N/A


VOLUNTEER SAMPLES
Network Sample: [She looks very, very uncomfortable when the camera is angled towards her, and peers at the screen that is now showing something that is apparently called Skype. Which might be true, but what it actually shows is a middle-aged woman. She lacks and eye and scarring suggests that she lost it to a fight. After a few long moments, she prompts: Colin Stormfinder tells me that you are the one who saw the inscriptions?]

I did, [Silent-Death breaks her uncomfortable silence, throwing a quick glance towards Bob Laughs-at-the-Storm, who nudges her encouragingly. Well, if he thinks that it is okay to say things through this Weaver box...] They were up under the ceiling. Some were glyps. On one end there was one that wasn't. [The woman tilts her head and asks: How do you know that it wasn't? It might just have been one that you didn't know.

Silent-Death frowns, her shoulders tensing.]
It wasn't. I would have known if it was. Glyphs look like glyphs. It didn't look like one. [Why would someone have finished with a different symbol? ...What did the glyphs read? And what did the sign look like?

Silent-Death is glad about the follow-up, because how is she supposed to know about the whys of some stranger? It is unfair to field that question towards her. They should field it towards the Ragabash right next to her, really.]
They warned to not enter, and that there was a disturbance of unknown source. But there was none. ...I don't know what the sign looked like. It was hard to look at. [I see. Thank you.

She quickly moves out of the range of that camera, and then further away into a corner of the room that feels safe. She'd rather be in that box as briefly as possible.]

Action Log Sample: Here!